RogueBlock V0.2.2 patch notes


RogueBlock (working title) V0.2.2 patch notes!

SUMMARY

This update focuses on

  • visual improvements, mainly in battles
  • incorporating feedback received from people playing the game.
  • tweaks and balance changes, mainly with the goal of slightly lowering the difficulty of extreme mode. (which was a little too extreme even for me)

GENERAL CHANGES

  • Enabled itch.io fullscreen button when playing in browser
  • Renamed AB_1 -> Ability 1 in keybind menu (same for AB_2 and AB_3)

RELICS

  • Added 1 new relic

GAMEPLAY CHANGES

  • The projectiles fired by the Onion now bounce off the left and right walls of the battlefield.
  • Mushroom enemy base HP lowered (100 -> 80)
  • Flower enemy base HP lowered (110 -> 100)
  • ‘Lock On’ bullets no longer target Piranha while it’s submerged
  • Piranha attacks are slightly faster in extreme mode
  • Heal point restore percentage in extreme mode increased (25% -> 50%)

VISUAL CHANGES

  • Some enemy attacks now have new particle effects.
  • All objects you can interact with are now highlighted with a yellow outline when you are standing next to them. This used to be the case for only chests.
  • Recolored bite attack of Piranha to white, since the previous color was too close to the cyan color that indicates an attack can be dashed through.

SFX CHANGES

  • Added confirmation sound when changing difficulty
  • Added different sound effect when hitting the Hermit Crab enemy while it’s invulnerable

Files

RogueBlockV0-2-2.zip Play in browser
54 days ago
RogueBlockV0-2-2.exe 86 MB
54 days ago

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Comments

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Playing this on the hardest difficulty is probably the most fun I've had, so glad I played it! 

(+1)

Thank you so much, that means a lot! Did you win?

Not even close. I get so worked up, making clutch movements around enemies while targeting the main foe at the top of the screen.  I gas out and waste all of my energy trying to make pixel perfect dodges while keeping track of the enemies. Managing my health, the enemy pattern and making decisions on the fly are what keep me playing, but the game just kicks my behind. I could try over and over, but I just need to make the time and try again. I have to regain my strength! 

(+1)

Haha it took me quite some attempts to beat extreme difficulty myself when I added it XD